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2ndPZD-10.PZS
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Wrap
INI File
|
1999-03-02
|
27KB
|
1,687 lines
[SCENARIO]
Time = 1400
Type = SINGLE
Duration = 9
Major = 43
Minor = 35
EndScen01 = 20,REACH 426,1780,580,1934
EndScen02 = 2,DESTROY TANK
EndScen03 = 1,DESTROY MGE
EndScen04 = 1,DESTROY MGC
EndScen05 = 1,DESTROY AT_GUN1
[ARTILLERY_MISSIONS]
Mission1 = -330,1905,0,1,5,5,0
Aggressor1 = ALLIES
Mission2 = -330,1865,0,1,5,5,0
Aggressor2 = ALLIES
Mission3 = -330,1945,0,1,5,5,0
Aggressor3 = ALLIES
Mission4 = -375,1905,0,1,5,5,0
Aggressor4 = ALLIES
Mission5 = -290,1905,0,1,5,5,0
Aggressor5 = ALLIES
Mission6 = -190,2145,0,1,5,5,0
Aggressor6 = ALLIES
Mission7 = -190,2100,0,1,5,5,0
Aggressor7 = ALLIES
Mission8 = -190,2185,0,1,5,5,0
Aggressor8 = ALLIES
Mission9 = -235,2145,0,1,5,5,0
Aggressor9 = ALLIES
Mission10 = -145,2145,0,1,5,5,0
Aggressor10 = ALLIES
Mission11 = 160,1930,0,1,5,5,0
Aggressor11 = ALLIES
Mission12 = 160,1885,0,1,5,5,0
Aggressor12 = ALLIES
Mission13 = 160,1975,0,1,5,5,0
Aggressor13 = ALLIES
Mission14 = 115,1930,0,1,5,5,0
Aggressor14 = ALLIES
Mission15 = 205,1930,0,1,5,5,0
Aggressor15 = ALLIES
Mission16 = -20,1690,0,1,5,5,0
Aggressor16 = ALLIES
Mission17 = -20,1735,0,1,5,5,0
Aggressor17 = ALLIES
Mission18 = -20,1645,0,1,5,5,0
Aggressor18 = ALLIES
Mission19 = -65,1690,0,1,5,5,0
Aggressor19 = AXIS
Mission20 = 25,1690,0,1,5,5,0
Aggressor20 = ALLIES
Mission21 = 130,2135,0,1,5,5,0
Aggressor21 = ALLIES
Mission22 = 130,2090,0,1,5,5,0
Aggressor22 = ALLIES
Mission23 = 130,2180,0,1,5,5,0
Aggressor23 = ALLIES
Mission24 = 85,2135,0,1,5,5,0
Aggressor24 = ALLIES
Mission25 = 175,2135,0,1,5,5,0
Aggressor25 = ALLIES
Mission26 = -335,1700,0,1,5,5,0
Aggressor26 = ALLIES
Mission27 = -290,1700,0,1,5,5,0
Aggressor27 = ALLIES
Mission28 = -380,1700,0,1,5,5,0
Aggressor28 = ALLIES
Mission29 = -335,1655,0,1,5,5,0
Aggressor29 = ALLIES
Mission30 = -335,1745,0,1,5,5,0
Aggressor30 = ALLIES
[AIRSTRIKE_MISSIONS]
Mission1 = 615,1705,3,1,2,3
Aggressor1 = ALLIES
Aircraft1 = TBolt
Mission2 = 675,1705,3,1,2,3
Aggressor2 = ALLIES
Aircraft2 = TBolt
[RENDERING]
MaxZ = 4800
Weather = Clear
[TERRAIN]
Map = 2ndPZD-10-T
Surface = 2ndPZD-10-S
Amplitude = 100
Set = Spring
[LANDSCAPE1]
Image = Tree2
Width = 64
Height = 128
Area = 661, 1780, 662, 1781
Count = 1
Distribution = RANDOM
[LANDSCAPE2]
Image = Tree2
Width = 64
Height = 128
Area = 835, 1765, 836, 1766
Count = 1
Distribution = RANDOM
[LANDSCAPE3]
Image = Tree2
Width = 64
Height = 128
Area = 716, 1570, 717, 1571
Count = 1
Distribution = RANDOM
[LANDSCAPE4]
Image = Tree2
Width = 64
Height = 128
Area = 960, 1532, 961, 1533
Count = 1
Distribution = RANDOM
[LANDSCAPE5]
Image = Tree2
Width = 64
Height = 128
Area = 1045, 1502, 1046, 1503
Count = 1
Distribution = RANDOM
[LANDSCAPE6]
Image = Tree2
Width = 64
Height = 128
Area = 965, 1390, 966, 1391
Count = 1
Distribution = RANDOM
[LANDSCAPE7]
Image = Tree2
Width = 64
Height = 128
Area = 936, 1232, 937, 1233
Count = 1
Distribution = RANDOM
[LANDSCAPE8]
Image = Tree2
Width = 64
Height = 128
Area = 731, 1290, 732, 1291
Count = 1
Distribution = RANDOM
[LANDSCAPE9]
Image = Tree2
Width = 64
Height = 128
Area = 651, 1310, 652, 1311
Count = 1
Distribution = RANDOM
[LANDSCAPE10]
Image = Tree2
Width = 64
Height = 128
Area = 665, 1225, 666, 1226
Count = 1
Distribution = RANDOM
[LANDSCAPE11]
Image = Tree2
Width = 64
Height = 128
Area = 780, 1077, 781, 1078
Count = 1
Distribution = RANDOM
[LANDSCAPE12]
Image = Tree2
Width = 64
Height = 128
Area = 941, 1052, 942, 1053
Count = 1
Distribution = RANDOM
[LANDSCAPE13]
Image = Tree2
Width = 64
Height = 128
Area = 406, 1245, 407, 1246
Count = 1
Distribution = RANDOM
[LANDSCAPE14]
Image = Tree2
Width = 64
Height = 128
Area = 375, 1327, 376, 1328
Count = 1
Distribution = RANDOM
[LANDSCAPE15]
Image = Tree2
Width = 64
Height = 128
Area = 320, 1415, 321, 1416
Count = 1
Distribution = RANDOM
[LANDSCAPE16]
Image = Tree2
Width = 64
Height = 128
Area = 236, 1357, 237, 1358
Count = 1
Distribution = RANDOM
[LANDSCAPE17]
Image = Tree2
Width = 64
Height = 128
Area = 325, 1122, 326, 1123
Count = 1
Distribution = RANDOM
[LANDSCAPE18]
Image = Tree2
Width = 64
Height = 128
Area = 376, 1065, 377, 1066
Count = 1
Distribution = RANDOM
[LANDSCAPE19]
Image = Tree2
Width = 64
Height = 128
Area = 251, 1052, 252, 1053
Count = 1
Distribution = RANDOM
[LANDSCAPE20]
Image = Tree2
Width = 64
Height = 128
Area = -42, 1250, -41, 1251
Count = 1
Distribution = RANDOM
[LANDSCAPE21]
Image = Tree2
Width = 64
Height = 128
Area = 50, 1130, 51, 1131
Count = 1
Distribution = RANDOM
[LANDSCAPE22]
Image = Tree2
Width = 64
Height = 128
Area = -70, 1097, -69, 1098
Count = 1
Distribution = RANDOM
[LANDSCAPE23]
Image = Tree2
Width = 64
Height = 128
Area = -147, 910, -146, 911
Count = 1
Distribution = RANDOM
[LANDSCAPE24]
Image = Tree2
Width = 64
Height = 128
Area = -485, 962, -484, 963
Count = 1
Distribution = RANDOM
[LANDSCAPE25]
Image = Tree2
Width = 64
Height = 128
Area = -597, 820, -596, 821
Count = 1
Distribution = RANDOM
[LANDSCAPE26]
Image = Tree2
Width = 64
Height = 128
Area = -615, 940, -614, 941
Count = 1
Distribution = RANDOM
[LANDSCAPE27]
Image = Tree2
Width = 64
Height = 128
Area = -672, 810, -671, 811
Count = 1
Distribution = RANDOM
[LANDSCAPE28]
Image = Tree2
Width = 64
Height = 128
Area = -665, 715, -664, 716
Count = 1
Distribution = RANDOM
[LANDSCAPE29]
Image = Tree2
Width = 64
Height = 128
Area = -495, 1017, -494, 1018
Count = 1
Distribution = RANDOM
[LANDSCAPE30]
Image = Tree2
Width = 64
Height = 128
Area = -547, 952, -546, 953
Count = 1
Distribution = RANDOM
[LANDSCAPE31]
Image = Tree2
Width = 64
Height = 128
Area = -522, 810, -521, 811
Count = 1
Distribution = RANDOM
[LANDSCAPE32]
Image = Tree2
Width = 64
Height = 128
Area = -197, 555, -196, 556
Count = 1
Distribution = RANDOM
[LANDSCAPE33]
Image = Tree2
Width = 64
Height = 128
Area = -115, 582, -114, 583
Count = 1
Distribution = RANDOM
[LANDSCAPE34]
Image = Tree2
Width = 64
Height = 128
Area = -122, 525, -121, 526
Count = 1
Distribution = RANDOM
[LANDSCAPE35]
Image = Tree2
Width = 64
Height = 128
Area = -290, 490, -289, 491
Count = 1
Distribution = RANDOM
[LANDSCAPE36]
Image = Tree2
Width = 64
Height = 128
Area = -355, 507, -354, 508
Count = 1
Distribution = RANDOM
[LANDSCAPE37]
Image = Tree2
Width = 64
Height = 128
Area = -325, 532, -324, 533
Count = 1
Distribution = RANDOM
[LANDSCAPE38]
Image = Tree2
Width = 64
Height = 128
Area = -352, 447, -351, 448
Count = 1
Distribution = RANDOM
[LANDSCAPE39]
Image = Tree2
Width = 64
Height = 128
Area = -405, 485, -404, 486
Count = 1
Distribution = RANDOM
[FOREST1]
Location = 1935, -1165
Radius = 100
Plant1 = Tree1,64,128
[FOREST2]
Location = 1375, -970
Radius = 100
Plant1 = Tree1,64,128
[FOREST3]
Location = 1995, 1885
Radius = 100
Plant1 = Tree1,64,128
[FOREST4]
Location = 2055, -295
Radius = 100
Plant1 = Tree1,64,128
[FOREST5]
Location = 1135, 545
Radius = 100
Plant1 = Tree1,64,128
[FOREST6]
Location = 745, 1970
Radius = 100
Plant1 = Tree1,64,128
[FOREST7]
Location = 520, 1555
Radius = 100
Plant1 = Tree1,64,128
[FOREST8]
Location = 996, 1710
Radius = 100
Plant1 = Tree1,64,128
[FOREST9]
Location = 1145, 1235
Radius = 100
Plant1 = Tree1,64,128
[FOREST10]
Location = 940, 835
Radius = 100
Plant1 = Tree1,64,128
[FOREST11]
Location = 575, 955
Radius = 100
Plant1 = Tree1,64,128
[FOREST12]
Location = 776, 1407
Radius = 65
Plant1 = Tree1,64,128
[FOREST13]
Location = 571, 1207
Radius = 65
Plant1 = Tree1,64,128
[FOREST14]
Location = 440, 2175
Radius = 100
Plant1 = Tree1,64,128
[FOREST15]
Location = -795, 1795
Radius = 100
Plant1 = Tree1,64,128
[FOREST16]
Location = -1670, -1245
Radius = 100
Plant1 = Tree1,64,128
[FOREST17]
Location = -910, 260
Radius = 100
Plant1 = Tree1,64,128
[FOREST18]
Location = -2035, 1455
Radius = 100
Plant1 = Tree1,64,128
[FOREST19]
Location = -1555, 405
Radius = 100
Plant1 = Tree1,64,128
[FOREST20]
Location = -1315, -255
Radius = 100
Plant1 = Tree1,64,128
[FOREST21]
Location = -2155, -295
Radius = 100
Plant1 = Tree1,64,128
[FOREST22]
Location = -825, -745
Radius = 100
Plant1 = Tree1,64,128
[FOREST23]
Location = -457, 650
Radius = 100
Plant1 = Tree1,64,128
[FOREST24]
Location = 110, 120
Radius = 100
Plant1 = Tree1,64,128
[FOREST25]
Location = -1535, 2135
Radius = 100
Plant1 = Tree1,64,128
[FOREST26]
Location = -955, 1130
Radius = 100
Plant1 = Tree1,64,128
[FOREST27]
Location = 210, -180
Radius = 100
Plant1 = Tree1,64,128
[FOREST28]
Location = -275, -45
Radius = 100
Plant1 = Tree1,64,128
[FOREST29]
Location = 195, 1160
Radius = 68
Plant1 = Tree1,64,128
[FOREST30]
Location = 66, 1432
Radius = 100
Plant1 = Tree1,64,128
[FOREST31]
Location = 246, 1732
Radius = 100
Plant1 = Tree1,64,128
[FOREST32]
Location = -295, 1020
Radius = 100
Plant1 = Tree1,64,128
[FOREST33]
Location = 1060, 2062
Radius = 100
Plant1 = Tree1,64,128
[FOREST34]
Location = 645, -975
Radius = 100
Plant1 = Tree1,64,128
[FOREST35]
Location = 695, -1285
Radius = 100
Plant1 = Tree1,64,128
[FOREST36]
Location = 360, -1545
Radius = 100
Plant1 = Tree1,64,128
[FOREST37]
Location = 1135, -1735
Radius = 100
Plant1 = Tree1,64,128
[FOREST38]
Location = 676, -1925
Radius = 81
Plant1 = Tree1,64,128
[FOREST39]
Location = 1345, 1595
Radius = 100
Plant1 = Tree1,64,128
[FOREST40]
Location = 1455, 1065
Radius = 100
Plant1 = Tree1,64,128
[FOREST41]
Location = -92, 702
Radius = 100
Plant1 = Tree1,64,128
[FOREST42]
Location = 141, -920
Radius = 100
Plant1 = Tree1,64,128
[FOREST43]
Location = 1195, -115
Radius = 100
Plant1 = Tree1,64,128
[FOREST44]
Location = 2055, 485
Radius = 100
Plant1 = Tree1,64,128
[FOREST45]
Location = 368, -2070
Radius = 100
Plant1 = Tree1,64,128
[FOREST46]
Location = 1975, -1775
Radius = 100
Plant1 = Tree1,64,128
[FOREST47]
Location = -285, -1975
Radius = 100
Plant1 = Tree1,64,128
[FOREST48]
Location = -2070, -2125
Radius = 100
Plant1 = Tree1,64,128
[FOREST49]
Location = 1485, -2315
Radius = 100
Plant1 = Tree1,64,128
[FOREST50]
Location = -1325, -2060
Radius = 100
Plant1 = Tree1,64,128
[FOREST51]
Location = -670, -1295
Radius = 100
Plant1 = Tree1,64,128
[STRUCTURE1]
Mesh = estate
Location = 505, 1880
Orientation = NORTH
[STRUCTURE2]
Mesh = farm
Location = 541, 1902
Orientation = NORTH
[STRUCTURE3]
Mesh = well
Location = 521, 1902
Orientation = NORTH
[STRUCTURE4]
Mesh = school
Location = 473, 1867
Orientation = SOUTH
[STRUCTURE5]
Mesh = House
Location = 540, 1862
Orientation = SOUTH
[STRUCTURE6]
Mesh = Wind
Location = 470, 1900
Orientation = NORTH
[STRUCTURE7]
Mesh = Wind
Location = 486, 1900
Orientation = NORTH
[STRUCTURE8]
Mesh = Wind
Location = 836, 1111
Orientation = EAST
[STRUCTURE9]
Mesh = Wind
Location = 765, 1221
Orientation = EAST
[STRUCTURE10]
Mesh = Wind
Location = 871, 1176
Orientation = EAST
[STRUCTURE11]
Mesh = HouseG
Location = 841, 1157
Orientation = EAST
[STRUCTURE12]
Mesh = houseWD
Location = 780, 1245
Orientation = NORTH
[STRUCTURE13]
Mesh = BrickHos
Location = -272, 882
Orientation = NORTH
[STRUCTURE14]
Mesh = Railroad
Location = -320, 732
Orientation = SOUTH
[STRUCTURE15]
Mesh = cafe
Location = -345, 885
Orientation = WEST
[STRUCTURE16]
Mesh = school
Location = -317, 862
Orientation = NORTH
[STRUCTURE17]
Mesh = EuroChrh
Location = -227, 792
Orientation = EAST
[STRUCTURE18]
Mesh = HouseG
Location = -410, 912
Orientation = NORTH
[STRUCTURE19]
Mesh = HouseG
Location = -282, 695
Orientation = WEST
[STRUCTURE20]
Mesh = BrickHos
Location = -437, 855
Orientation = SOUTH
[STRUCTURE21]
Mesh = BrickHos
Location = -265, 622
Orientation = WEST
[STRUCTURE22]
Mesh = houseWD
Location = -237, 872
Orientation = NORTH
[STRUCTURE23]
Mesh = houseWD
Location = -317, 675
Orientation = WEST
[STRUCTURE24]
Mesh = houseWD
Location = -432, 795
Orientation = SOUTH
[STRUCTURE25]
Mesh = houseWD
Location = -492, 857
Orientation = WEST
[STRUCTURE26]
Mesh = houseWD
Location = -217, 752
Orientation = NORTH
[STRUCTURE27]
Mesh = HutB
Location = -402, 816
Orientation = EAST
[STRUCTURE28]
Mesh = farm
Location = -297, 657
Orientation = NORTH
[STRUCTURE29]
Mesh = farm
Location = -462, 822
Orientation = NORTH
[STRUCTURE30]
Mesh = Rdhouse
Location = -371, 780
Orientation = WEST
[STRUCTURE31]
Mesh = BrickHos
Location = 391, -1056
Orientation = NORTH
[STRUCTURE32]
Mesh = farm
Location = 331, -920
Orientation = WEST
[STRUCTURE33]
Mesh = houseWD
Location = 371, -1023
Orientation = NORTH
[STRUCTURE34]
Mesh = houseWD
Location = 461, -976
Orientation = NORTH
[STRUCTURE35]
Mesh = HutB
Location = 413, -1036
Orientation = EAST
[STRUCTURE36]
Mesh = HutB
Location = 535, -1875
Orientation = SOUTH
[STRUCTURE37]
Mesh = houseWD
Location = 445, -1840
Orientation = SOUTH
[STRUCTURE38]
Mesh = houseWD
Location = 556, -1850
Orientation = EAST
[STRUCTURE39]
Mesh = houseWD
Location = -1322, -1410
Orientation = NORTH
[STRUCTURE40]
Mesh = HouseG
Location = -1336, -1445
Orientation = NORTH
[STRUCTURE41]
Mesh = farm
Location = -1305, -1430
Orientation = WEST
[STRUCTURE42]
Mesh = farm
Location = -1655, 955
Orientation = EAST
[STRUCTURE43]
Mesh = HutB
Location = -1612, 976
Orientation = NORTH
[STRUCTURE44]
Mesh = HouseG
Location = -1615, 932
Orientation = NORTH
[STRUCTURE45]
Mesh = houseWD
Location = -1585, 952
Orientation = EAST
[STRUCTURE46]
Mesh = houseWD
Location = 1570, -1156
Orientation = SOUTH
[STRUCTURE47]
Mesh = HouseG
Location = 1539, -1143
Orientation = EAST
[STRUCTURE48]
Mesh = farm
Location = 1560, -1120
Orientation = WEST
[BRIDGE1]
Mesh = BridgeSt
Location = 505, -1785
Orientation = NORTH
[TANK_PLATOON1]
Commander = AI
Name = M4A3 1
Class = REGULAR
Alignment = ALLIED
Nationality = AMERICAN
Order1 = Reserve,MINUTES 1
Order2 = Attack,ALL
Order3 = WayPt,585,1995
Order4 = WayPt,461,1995
Order5 = WayPt,341,1995
Order6 = Attack,ALL
[TANK11]
Type = ShermanM4A3
Location = 585, 2115
Orientation = NORTH
Name = Leader
Crew = 75,75,75,75
Texture = Images
[TANK12]
Type = ShermanM4A3
Location = 585, 2130
Orientation = NORTH
Name = Unit 1
Crew = 75,75,75,75
Texture = Images
[TANK13]
Type = ShermanM4A3-76
Location = 585, 2145
Orientation = NORTH
Name = Unit 2
Crew = 75,75,75,75
Texture = Images
[TANK14]
Type = ShermanM4A3
Location = 585, 2162
Orientation = NORTH
Name = Unit 3
Crew = 75,75,75,75
Texture = Images
[TANK_PLATOON2]
Commander = AI
Name = M4A3 38
Class = REGULAR
Alignment = ALLIED
Nationality = AMERICAN
Order1 = Reserve,MINUTES 1
Order2 = Attack,ALL
Order3 = WayPt,386,1382
[TANK21]
Type = ShermanM4A3
Location = 531, 1382
Orientation = EAST
Name = Leader
Crew = 75,75,75,75
Texture = Images
[TANK22]
Type = ShermanM4A3
Location = 556, 1382
Orientation = EAST
Name = Unit 1
Crew = 75,75,75,75
Texture = Images
[TANK23]
Type = ShermanM4A3-76
Location = 582, 1382
Orientation = EAST
Name = Unit 2
Crew = 75,75,75,75
Texture = Images
[TANK_PLATOON3]
Commander = AI
Name = M4A376 39
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Order1 = Reserve,MINUTES 1
Order2 = Attack,ALL
Order3 = WayPt,255,1585
Order4 = WayPt,190,1585
Order5 = Attack,ALL
[TANK31]
Type = ShermanM4A3-76
Location = 330, 1585
Orientation = EAST
Name = Leader
Crew = 80,80,80,80
Texture = Images
[TANK32]
Type = ShermanM4A3
Location = 360, 1585
Orientation = EAST
Name = Unit 1
Crew = 80,80,80,80
Texture = Images
[TANK33]
Type = ShermanM4A3
Location = 387, 1585
Orientation = EAST
Name = Unit 2
Crew = 80,80,80,80
Texture = Images
[TANK_PLATOON4]
Commander = HUMAN
Name = PzVG 40
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,ALL
Order2 = WayPt,0,1975
Order3 = WayPt,135,1975
Order4 = WayPt,280,1975
Order5 = WayPt,435,1975
Order6 = WayPt,486,1922
[TANK41]
Type = PantherG
Location = -145, 1975
Orientation = WEST
Name = Leader
Crew = 80,80,80,80
Texture = Camo
[TANK42]
Type = PantherG
Location = -175, 1975
Orientation = WEST
Name = Unit 1
Crew = 80,80,80,80
Texture = Camo
[TANK43]
Type = PantherD
Location = -200, 1975
Orientation = WEST
Name = Unit 2
Crew = 80,80,80,80
Texture = Camo
[TANK_PLATOON5]
Commander = AI
Name = PzVG 41
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,ALL,Commitment:64
Order2 = WayPt,-85,1590
Order3 = WayPt,41,1590
Order4 = Attack,ALL
Order5 = WayPt,151,1590
Order6 = Attack,ALL
[TANK51]
Type = PantherG
Location = -85, 1500
Orientation = SOUTH
Name = Leader
Crew = 80,80,80,80
Texture = Camo
[TANK52]
Type = PantherA
Location = -85, 1482
Orientation = SOUTH
Name = Unit 1
Crew = 80,80,80,80
Texture = Camo
[TANK53]
Type = PantherG
Location = -85, 1465
Orientation = SOUTH
Name = Unit 2
Crew = 80,80,80,80
Texture = Camo
[TANK_PLATOON6]
Commander = AI
Name = PzVG 42
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,ALL
Order2 = WayPt,5,1800
Order3 = WayPt,100,1800
Order4 = WayPt,100,1890
Order5 = WayPt,190,1890
Order6 = Attack,ALL
Order7 = WayPt,296,1890
Order8 = Attack,ALL
[TANK61]
Type = PantherG
Location = -150, 1800
Orientation = WEST
Name = Leader
Crew = 80,80,80,80
Texture = Camo
[TANK62]
Type = PantherA
Location = -215, 1800
Orientation = WEST
Name = Unit 1
Crew = 80,80,80,80
Texture = Camo
[TANK63]
Type = PantherG
Location = -185, 1800
Orientation = WEST
Name = Unit 2
Crew = 80,80,80,80
Texture = Camo
[AFV_PLATOON1]
Name = AC-M8 24
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Order1 = Attack,ALL,Commitment:0
Order2 = Attack,ALL
Order3 = WayPt,-165,-1555
Order4 = Attack,ALL
[AFV11]
Type = M8
Location = 45, -1555
Orientation = EAST
Name = Leader
Crew = 80,80,80,80
Texture = Images
[AFV12]
Type = M8
Location = 25, -1535
Orientation = EAST
Name = Unit 1
Crew = 80,80,80,80
Texture = Images
[AFV_PLATOON2]
Name = AC-M8 25
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Order1 = Attack,ALL,Commitment:0
Order2 = Attack,ALL
Order3 = WayPt,-450,-595
Order4 = Attack,ALL
[AFV21]
Type = M8
Location = -235, -595
Orientation = EAST
Name = Leader
Crew = 80,80,80,80
Texture = Images
[AFV22]
Type = M8
Location = -255, -575
Orientation = EAST
Name = Unit 1
Crew = 80,80,80,80
Texture = Images
[AT_GUN1]
Type = Amer57ATBunker
Location = 481, 1882
Orientation = EAST
Name = 57-AT 16
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[AT_GUN2]
Type = Amer57ATBunker
Location = 845, 1135
Orientation = EAST
Name = 57-AT 17
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[AT_GUN3]
Type = Amer57ATBunker
Location = -460, 845
Orientation = EAST
Name = 57-AT 18
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[AT_GUN4]
Type = Amer57ATBunker
Location = 301, -1001
Orientation = EAST
Name = 57-AT 19
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[AT_GUN5]
Type = Amer57ATBunker
Location = 448, -1865
Orientation = EAST
Name = 57-AT 20
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[AT_GUN6]
Type = Ger50ATBunker
Location = -1202, 2102
Orientation = WEST
Name = 50-AT 34
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[AT_GUN7]
Type = Ger50ATBunker
Location = -1582, 930
Orientation = WEST
Name = 50-AT 35
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[AT_GUN8]
Type = Ger50ATBunker
Location = -992, -470
Orientation = WEST
Name = 50-AT 36
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[AT_GUN9]
Type = Ger50ATBunker
Location = -1267, -1520
Orientation = WEST
Name = 50-AT 37
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG1]
Type = AmBunkerMG2
Location = -482, 915
Orientation = EAST
Name = MG 2
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG2]
Type = AmBunkerMG2
Location = -320, 615
Orientation = NORTH
Name = MG 3
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG3]
Type = AmBunkerRocket2
Location = -372, 801
Orientation = EAST
Name = BA 4
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG4]
Type = AmBunkerRocket2
Location = -316, 886
Orientation = EAST
Name = BA 5
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG5]
Type = AmBunkerRocket2
Location = 551, -1820
Orientation = EAST
Name = BA 6
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG6]
Type = AmBunkerRocket2
Location = 391, -1038
Orientation = NORTH
Name = BA 7
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG7]
Type = AmBunkerRocket2
Location = 55, -185
Orientation = EAST
Name = BA 8
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG8]
Type = AmBunkerMG2
Location = 471, -1820
Orientation = EAST
Name = MG 9
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG9]
Type = AmBunkerMG2
Location = 411, -1065
Orientation = EAST
Name = MG 10
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGA]
Type = AmBunkerMG2
Location = 55, -216
Orientation = EAST
Name = MG 11
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGB]
Type = AmBunkerMG2
Location = 811, 1162
Orientation = EAST
Name = MG 12
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGC]
Type = AmBunkerMG2
Location = 505, 1870
Orientation = NORTH
Name = MG 13
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGD]
Type = AmBunkerRocket2
Location = 871, 1122
Orientation = EAST
Name = BA 14
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGE]
Type = AmBunkerRocket2
Location = 503, 1890
Orientation = SOUTH
Name = BA 15
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGF]
Type = AmBunkerMG2
Location = 821, 2337
Orientation = EAST
Name = MG 21
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGG]
Type = AmBunkerRocket2
Location = 775, 2387
Orientation = EAST
Name = BA 22
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGH]
Type = GerBunkerMG2
Location = -1240, -1420
Orientation = WEST
Name = MG 23
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGI]
Type = GerBunkerMG2
Location = -1295, -1555
Orientation = WEST
Name = MG 26
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGJ]
Type = GerBunkerMG2
Location = -1011, -511
Orientation = WEST
Name = MG 27
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGK]
Type = GerBunkerMG2
Location = -1582, 975
Orientation = WEST
Name = MG 28
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGL]
Type = GerBunkerMG2
Location = -1245, 2066
Orientation = WEST
Name = MG 29
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGM]
Type = GerBunkerRocket2
Location = -1267, 2127
Orientation = WEST
Name = PK 30
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGN]
Type = GerBunkerRocket2
Location = -1616, 952
Orientation = WEST
Name = PK 31
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGO]
Type = GerBunkerRocket2
Location = -1045, -456
Orientation = WEST
Name = PK 32
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGP]
Type = GerBunkerRocket2
Location = -1332, -1428
Orientation = WEST
Name = PK 33
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[PATH_000]
Type = HEDGEROW
Previous = -1
Degrees = 270
Inc = -1, 0
Begin = 415, -1085
End = 475, -1085
[PATH_001]
Type = HEDGEROW
Previous = 42
Degrees = 180
Inc = 0, 1
Begin = 475, -1085
End = 475, -1005
[PATH_002]
Type = HEDGEROW
Previous = -1
Degrees = 180
Inc = 0, 1
Begin = 475, -985
End = 475, -905
[PATH_003]
Type = HEDGEROW
Previous = -1
Degrees = 180
Inc = 0, 1
Begin = 275, -1085
End = 275, -1025
[PATH_004]
Type = HEDGEROW
Previous = -1
Degrees = 180
Inc = 0, 1
Begin = 275, -985
End = 275, -905
[PATH_005]
Type = HEDGEROW
Previous = 47
Degrees = 270
Inc = -1, 0
Begin = 275, -1085
End = 375, -1085
[PATH_006]
Type = HEDGEROW
Previous = -1
Degrees = 270
Inc = -1, 0
Begin = 515, 1855
End = 555, 1855
[PATH_007]
Type = HEDGEROW
Previous = 6
Degrees = 180
Inc = 0, 1
Begin = 555, 1855
End = 555, 1875
[PATH_008]
Type = HEDGEROW
Previous = -1
Degrees = 180
Inc = 0, 1
Begin = 555, 1895
End = 555, 1915
[PATH_009]
Type = HEDGEROW
Previous = 8
Degrees = 90
Inc = 1, 0
Begin = 555, 1915
End = 515, 1915
[PATH_010]
Type = HEDGEROW
Previous = -1
Degrees = 90
Inc = 1, 0
Begin = 495, 1855
End = 455, 1855
[PATH_011]
Type = HEDGEROW
Previous = 11
Degrees = 180
Inc = 0, 1
Begin = 455, 1855
End = 455, 1875
[PATH_012]
Type = HEDGEROW
Previous = 4
Degrees = 270
Inc = -1, 0
Begin = 275, -905
End = 355, -905
[PATH_013]
Type = HEDGEROW
Previous = -1
Degrees = 90
Inc = 1, 0
Begin = 475, -905
End = 395, -905
[PATH_014]
Type = HEDGEROW
Previous = -1
Degrees = 180
Inc = 0, 1
Begin = 455, 1895
End = 455, 1915
[PATH_015]
Type = HEDGEROW
Previous = 18
Degrees = 270
Inc = -1, 0
Begin = 455, 1915
End = 495, 1915